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Devlog
Zombies Again
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Devlog
Big things coming
August 07, 2024
by
Crashalot
1
So I took a short two year break but I am back with probably the biggest and most important update to hit this project. Mod support. Currently the game now has support for custom maps and custom voice...
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Multiplayer Update #1
October 05, 2022
by
Crashalot
1
#multiplayer
The first part of the Zombies Again multiplayer update is finally here after 3 months I have decided to release the update in 2 parts so I can take another break to work on newer projects. this update...
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multiplayer update coming soon
September 26, 2022
by
Crashalot
1
I took a lengthy break to work on other projects and get more comfortable with unity netcode but I am back working on the promised multiplayer update once I release the multiplayer update I am going t...
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Major Update #2
July 02, 2022
by
Crashalot
1
Hello everyone! I took a break from working on this project, but I am back. this new update comes with a plethora of new features to make the game just overall feel better to play. Feature #1: a healt...
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Multiplayer update news
June 11, 2022
by
Crashalot
1
Hello everyone and welcome to my first actual devlog! Something that is very high up on my priority list for this project is full multiplayer support, and I am currently working on polishing the curre...
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First major update!
June 06, 2022
by
Crashalot
#Major Update
Hello everyone and welcome to the first major update to Zombies Again! This update comes with a slew of bug fixes and balancing changes , and a brand new map! The perk limit has been lowered from unli...
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Kino Pack-A-Punch guide
June 06, 2022
by
Crashalot
#Guide
While I am working on some new features I figured that I should find out how devlogs work on itch.io by writing a short guide. Getting to PAP is a very simple process on Nacht, but it is slightly more...
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